SURE Viewer and Editor

Mesh Input Specifications

SURE Viewer generally supports output from the SURE DSM Mesh Module.

Otherwise input meshes need to meet the following specifications:

  • The mesh needs to be organized in the paged LOD format
  • Supported formats:
    • osg
    • osgb
    • ive

SURE Viewer Keyboard Control Keys

tToggle texture
wToggle Faces/ Wireframe / Points
lToggle lighting modes
*Increase level of detail
/Decrease level of detail

Camera Stations

Introduced in SURE 3.0, the viewer also shows the camera stations by displaying their virtual image plane as a white rectangle with blue border.

Camera stations corresponding to deselected images appear grey (due to restriction of the area during project setup) .

Camera input specifications

Camera orientations are read from the orientation files provided on project creation.

They can also be read from an orilist.txt containing the paths to the single ori-files.

Shortcuts for interaction with cameras

CTRL + Mouse wheelScale camera's virtual image plane
ALT + Double clickShow stereo model of clicked camera
Right clickOpen image taken by clicked camera in image viewer

Camera configuration together with mesh (deselected images grey)
Stereo model selection (Base image blue and slave images green)

SURE Editor

SURE Editor extends the viewing capabilites of SURE Viewer and enables the user to interactively modify meshes.

Apart from cleaning-up and refining meshes, the SURE Editor provides functionality to e.g. measure distances and to get names of tiles and position coordinates.

For more details please refer to SURE Editor.

Bounding Box Visualization

The SURE Viewer can be used to visualize the bounding boxes of the individual tiles. Clicking the small arrow mark next to the main linking file reveals the list of all the Main_xx_xx_... files to which the former links. Selecting these in the list will display their bounding boxes, which can be useful to identify the tiles within the data set area. 

Right-click on the selected tiles → Create linking file will generate a file that will link only to the specified tiles.

Especially for editing, a linking file grouping tiles into one unit is very useful, as loading this linking file automatically loads all relevant data of interest into the viewer and editor.

Complete Mesh with selection of tiles (bounding boxes)Newly created linking file pointing to the selected subset of tiles

Right-click context menu

  • Highlight selected tiles
  • Hide and toggle mesh visualization
  • Create new main linking file to selected tiles (linking files are used to load several tiles at once).